These other locales are smaller than Koboh, but they also have areas that are inaccessible on first visits but become unlocked as Cal develops more skills and finds upgrades later in the campaign. Along the way, Cal makes discoveries about himself and why his former allies went their separate paths. For the rest of the campaign, Cal has to battle Dagan and his minions. Cal Kestis discovers another Jedi who has been in suspended animation for centuries in “Star Wars Jedi: Survivor.” (Electronic Arts)Īt first, Cal believes he can recruit him to his cause, but that turns out to be wrong, as he has his own agenda for Tanalorr. With the vision still buzzing in his head, he agrees to help Zee fulfill her mission, but that unintentionally leads to a Jedi named Dagan Gera. It’s there that a hidden planet called Tanalorr resides, and it could potentially be a refuge for those fleeing the Empire. Through a quirk in the Force and backed by info from Zee, Cal discovers that Koboh had a special role in the High Republic as a starting point to a planet within the mysterious Koboh Abyss. The Jedi asks his old friend to fix the ship, but while he’s stuck on the planet, he goes exploring and discovers old ruins and a droid named Zee, which is connected to the High Republic. He has picked up new allies along the way, but they’re in the story about as long as a “Star Trek” ensign.Īfter an escape from Coruscant, Cal crash-lands the Mantis on the planet of Koboh, which also happens to be where Greez settled down after their group parted ways. This entry follows the protagonist five years after the events of “Star Wars Jedi: Fallen Order.” He’s a full-blown Jedi Knight, but he has separated from old crew of Greez Dritus, Cere Junda and Merrin as he continues his dangerous fight against the Empire. With “Survivor,” players once again take control of Cal Kestis, the padawan who survived Order 66 and is one of the last remaining Jedi in the galaxy. How could the sequel cover new ground while feeling close to the original? It’s a balancing act, one that the developer performed admirably in creating the follow-up to the impressive original. That’s the conundrum that faced Respawn Entertainment when creating Star Wars Jedi: Survivor.” The trouble with making a sequel is that it has to be different from the previous game, otherwise it feels more like an expansion than a full-blown new game.
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